Dec 05, 2011, 06:08 AM // 06:08
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#21
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Jeydra
@Ariena Najea - and it's not easy to find opponents ...
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Clearly the solution to already dying formats is to create a new one that will further alienate people from PvP.
Also, RR nightmare.
__________________
Currently active in GW1 as of February 2015!
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Dec 05, 2011, 07:59 AM // 07:59
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#22
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Guest
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Buildwarsing in 1v1 would be interesting, it would be more like mind battles where the goal is to trick the other player. ATs and some sort of ranking system would be awesome and lots of fun.
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Dec 05, 2011, 08:15 AM // 08:15
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#23
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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After an extensive amount of time in RA for the past two months, I think the simplest solution to everyone's problems is: revert TA->remove/maintain Codex. A 1v1 map just isn't guild wars. One man guild war doesn't sound so epic.
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Dec 05, 2011, 10:10 AM // 10:10
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#24
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Although the arena would probably be very populated as it would be the only format playable during half the day, it wouldn't really make a lot of sense... except if there are pre-made builds such as in costume brawl, where you can still win anything 1v1...
It would then be about knowing when to use x skill when opponent is using y and develop some kind of tactics( kinda like in codex...)..
I will say /signed only because people will be able to do something during american/euro morning hours( those who don't have multi launch at least), but it would still be easier to remove codex and implement back TA and HB...
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Dec 05, 2011, 02:47 PM // 14:47
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#25
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Forge Runner
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Quote:
Originally Posted by Toraen
Warriors, paragons and assassins are at a ridiculous disadvantage in pure 1v1 (snare, blind, miss, punish hexes). Monks and Ritualists can't hope to push a kill on their own, and would basically be forced to play for stalemate against everyone. 5 primaries out of 10 are useless for the format right off the bat. Dervishes would be usable, but only if they run their hard counters to hex and condition stacks. It would be a largely caster-dominated (+some rangers) arena because they have all the ranged shutdown.
Some other arenas don't support certain professions well but it isn't a good justification for adding another broken one to the pile. The other arenas also all at least promote team coordination to some extent, which is a fundamental principle of Guild Wars. This arena would emphasize hard counters to opponents, rather than improving playstyle at all through practice. The majority of fights will boil down to which build was run, and skill may as well be meaningless except in mirror matches. Players will learn nothing because they'll just justify any loss as build wars.
Even if a tiebreaker is added, do you really want to fight assassin runners or other griefing builds repeatedly since they can't get dishonor? These aren't your guildies, there is no honor (in either game mechanics or behavior), and people will troll the arena if it doesn't completely die.
/not signed
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One of the easiest ways to lose a 1v1 is to assume your opponent has to use what that profession usually uses. In other words, bringing snares, blind, miss and punish hexes vs. a Warrior can get you killed. I've killed Cripshot Rangers with a Warrior. I've also killed Mesmers (played by Karla, lol) with an Ele.
Yes 1v1 is buildwars. So? The fact that there's no single build out there that beats everything else is a sign of good balance. If you get out-buildwarsed, you lose. Happens in every format. What's your point?
The way to deal with Assassin running builds is to make the arena small so that although kiting is possible, kiting forever is not. If someone brings a full out defensive bar that does no damage, you could implement a tiebreaker that gives the win to whoever did more damage.
Quote:
Clearly the solution to already dying formats is to create a new one that will further alienate people from PvP.
Also, RR nightmare.
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Clearly the way to not further alienate people from PvP is to remove dying formats.
Go ahead and RR if the arena only gives rewards after say five consecutive wins ~_~
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Dec 05, 2011, 11:07 PM // 23:07
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#26
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Jeydra
Go ahead and RR if the arena only gives rewards after say five consecutive wins ~_~
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And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
Last edited by Reverend Dr; Dec 05, 2011 at 11:11 PM // 23:11..
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Dec 05, 2011, 11:57 PM // 23:57
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#27
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by HigherMinion
ok... so you go 1v1
you are all alone! + balanced stance and you are invincible.
did i just won the 1v1 arenas?
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xD so true.
He used this in a 1v1 tournament I held last year in a previous alliance. He won an Armbrace. You remember that don't you Minion?
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Dec 06, 2011, 04:51 AM // 04:51
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#28
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Reverend Dr
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
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This ^
Rewards on this scale only matter to the casual crowd, who are generally not going to keep trying at this for even 3 consecutive wins. Why bother when you can get a guaranteed ZKey from Zaishen Elite, or go farm Underworld?
__________________
Currently active in GW1 as of February 2015!
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Dec 06, 2011, 04:53 AM // 04:53
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#29
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Ariena Najea
This ^
Rewards on this scale only matter to the casual crowd, who are generally not going to keep trying at this for even 3 consecutive wins. Why bother when you can get a guaranteed ZKey from Zaishen Elite, or go farm Underworld?
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Is it about rewards for casual players? I thought it was fun...
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Dec 06, 2011, 05:00 AM // 05:00
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#30
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by HigherMinion
Is it about rewards for casual players? I thought it was fun...
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I stated that the rewards are more suited to the casual crowd than more competitive players. It is very likely to be popular among casual players for the fun upon release, but without rewards to keep the grind-base going, the format is simply going to die out like Codex.
This would also detract from the players currently playing in Random Arenas, which is beginning to show signs of a ghost town during dead hours.
__________________
Currently active in GW1 as of February 2015!
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Dec 06, 2011, 05:01 AM // 05:01
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#31
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Ascalonian Squire
Join Date: Oct 2009
Location: GTA, Ontario
Guild: KOBI
Profession: N/
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I like the idea for doing with guildies/allies. Just some friendly buildwarsing together. my build is better then yours, even bet for an ecto a round. Just like rolling dice basicly.
But im afraid the ammount of trolls in (i think any) online game will ruin it.
On the other hand, we shouldnt let trolls win by not wanting to create stuff since they are there (even tho it seems a bit late in game to develop this.
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Dec 06, 2011, 09:52 AM // 09:52
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#32
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Desert Nomad
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So, wait, if it's just about fun and not rewards... isn't scrimmage enough?
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Dec 06, 2011, 10:48 AM // 10:48
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#33
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Reverend Dr
And if it only gives rewards after 5 consecutive then the arena is dead already. Kind of what killed TA and made codex go dead so fast.
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Makes no sense... the arena would at least look active as you are alone and can just click and get an opponent... 6 players only could make the format live unlike Codex or Ta for example where you need at least 4 teams which means 16 players( + requirement about people getting mad losing, which means -4 players , etc....)
Hero Battles, although said to be less populated than ascalon arena, was ALWAYS active even on the most empty hour( around tuesday 5-6 am GMT) and there were still around 10-15 players....
People still seem to not get that the main problem with inactivity is the numbers of players required to make the format active..
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Dec 06, 2011, 08:42 PM // 20:42
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#34
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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They did have 1v1 - it was called Hero Battles until it got removed for abuse of gimmicks and red resign. As mentioned, the arena would be impossible to balance as would be too many instances where you could be matched up against a player whose build yours simply could not defeat. To have any chance of success it would have to be set up like Codex, except the builds are automatically chosen for you and each profession would have to be able to defeat all others with the pre-made build.
Hanok
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Dec 07, 2011, 01:53 AM // 01:53
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#35
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Missing HB
Makes no sense...
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You are right. 5 Consecutive wins makes no sense. Its a terrible method of determining a "reward" or "success", especially since it is possible for no team to actually reach this goal. It 'sort of' worked in RA simply because getting a bad random composition was so common that it fed wins to other teams, but in any format where all parties actually enter on the same field, then asking for 5 consecutive wins is ludicrous.
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Dec 07, 2011, 03:21 AM // 03:21
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#36
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Forge Runner
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Then ask for four or three consecutive ...
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Dec 07, 2011, 08:08 AM // 08:08
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#37
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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The main problem is simply the fact of requiring consecutive wins to get any form of reward, which involve a lot of teams to avoid jokes such as antibuilds( i.e what usually happens in codex when it's a little active or what happened sometimes in TA) or situations like " alright we lost 3 times that's it " and not getting any opponent ...
But however, it leaves the problems of 1 fight only, which means easy rewards... but let's be honest, even without abusing those or doing any form of red resigns, i still believe than having 1 win in GvG or 2 wins in Hero Battles was really easy to do and didn't deserve a 6k or 9k factions rewards....
The point is that you normally should play for the fun of the format itself and then get rewarded for winning, not for the reward in itself... I signed for the 1v1 arena simply because of fixing inactivity a bit , but what will happen is the following :
- ask for consecutive wins and most players will play typical OP build
- ask for 1 win and most players will bot, afk for free rewards, etc...
An easy way of " fixing this " would be to implement some kind of ladder as in GvG/HB and to earn points for a title when you win a fight above 1100 rating and to not associate any kind of zaishen quest to it... Kinda what used to be GvG/HB ( or even whole PvP) before zaishen quests appeared...
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Dec 28, 2011, 02:53 AM // 02:53
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#38
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Ascalonian Squire
Join Date: Oct 2009
Guild: We Arent In Pre Any [MoRe]
Profession: D/N
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good idea , but u need the win mechanic to be mod'd, that if nobdy win after 5min, its who has done the most damage, so people dont run grief builds. and with some map features, that prevent buildwars, like a shrine that if capped makes enchants expire 75% faster, or if capped hexs take 2x to cast. etc
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